I wish I could say more about David Fincher’s Heavy Metal movie. One of my stories is involved. I’ve seen some truly awesome art. Other than that, I must wait like everyone else.
One benefit of getting to know Ken Rolston was that I finally got to ask someone how they came up with the thousands of fantasy names in Morrowind. I had always pictured that there was one guy sitting at a desk for months on end putting together evocative cognomena, and this sounded like an ideal job. But my suspicion was that they had a procedural solution. According to Ken, “I created custom name seed sets for many of the races, and then edited the name-forming rules to generate a better quality dump, and THEN had to be a little choosy about what we used. But this is a delightful tool to play with.”
And indeed it is: The Everchanging Book of Names.
At last week’s Game Developers Conference, I was invited to join a panel with Richard Rouse, Ken Rolston and Steve Meretzky, to discuss the state of storytelling in games. Now, from my background in science fiction conventions, a typical panel simply requires you to show up with your ego. This one required homework, preparation, Powerpoint, teleconferences, and several rehearsals. In spite of that, it was fun. Richard has posted the slides at his website.