At last week’s Game Developers Conference, I was invited to join a panel with Richard Rouse, Ken Rolston and Steve Meretzky, to discuss the state of storytelling in games. Now, from my background in science fiction conventions, a typical panel simply requires you to show up with your ego. This one required homework, preparation, Powerpoint, teleconferences, and several rehearsals. In spite of that, it was fun. Richard has posted the slides at his website.
Archive for the ‘Games’ Category
Just got news that David Hartwell and Kathryn Cramer have selected “An Evening’s Honest Peril” (from Flurb #3) for Year’s Best SF 13. It will appear with several very minor alterations. It’s gratifying to find this old story, originally written in 2001 after far too much playing of Asheron’s Call, finding a new place to roost. And it’s especially cool for Flurb, which continues to gather steam.
And Kathryn has just posted the full Table of Contents here.
Rodney Alan Greenblat, whose art fueled PaRappa and Um Jammer Lammy.
Flurb #3 is out. Rudy keeps extracting things I didn’t know I had to give, old promises I forgot I might have made. Might have.
Anders, DiFilippo, Gunn, Herbert, Laidlaw, Metzger, Quaglia, Rucker, Saknussemm, Shirley, Sirius, Tonnies, and Watson!
Many months ago, Wired solicited a bunch of six-word stories in the manner of Hemingway. Mine got cut from the print edition (also, many months ago) because of an admittedly horrible page design (I saw it and it warn’t pretty), but these things tend to have a longer life on the web anyway:
God to Earth: “Cry more, noobs!”
“Help! Trapped in a text adventure!”
Not that we possibly could.
People occasionally ask me for a transcript of “The Hypermodern Muse,” the keynote talk I gave at the first Austin Game Writers conference. I went ahead and posted it on the site. I’ve added a few links to references in the text, and will probably continue to do this as I track down related items.