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Another Girl You Should Date

Date a girl who plays games. Date a girl who spends her money on games instead of clothes. She has problems with closet space because she has too many games. Date a girl who has a wishlist of games she wants on Steam that requires you to scroll for quite a while to reach the end of it.

Find a girl who plays games. You’ll know that she does because she will always have more game apps on her iPhone than will fit in all the folders the phone is able to hold.. She’s the one lovingly looking at the empty display boxes in the Gamestop, the one who quietly cries out when she finds the old copy of Kirby Tilt and Tumble she’s been looking for. You see the weird chick blowing into the connector slot of an old SNES cartridge in the Famicom shop? That’s the gamer. They can never resist cleaning the contacts, even if spit probably doesn’t help matters.

She’s the girl playing her 3DS while waiting in that coffee shop down the street. If you take a peek at her mug, the Half-and-Half has formed a fossilized rim because she’s halfway between save points and if she dies now she has to start all over again. Sit down. She might give you a glare, as most gamers do not like to be interrupted. Ask her if she planted all the magic beans around Hyrule Field.

Buy her a can of Rockstar.

Let her know what you really think of Miyamoto. See if she got through the first level of Spacechem. Understand that if she says she didn’t beat Ninja Gaiden, she’s just saying that so you won’t feel lame. She totally beat Ninja Gaiden. Ask her if she loves Zelda or she would like to be Zelda; she will say she loves Zelda but would want to be Link.

It’s easy to date a girl who games. Give her an Indie Bundle for her birthday, renew her Live account for Christmas and celebrate your anniversaries in Azeroth. Give her the gift of passionate gaming, in midi, in chiptunes. Give her Zombies, Xenoeverything, Portals, Attack Choppers. Let her know that you understand that games are love. Understand that she knows the difference between games and reality but by god, she’s going to try to make her life a little like her favorite game. It will be your fault if you can’t level up along with her.

She has to give it a shot somehow.

Don’t lie to her. That’s just stupid. HELLO? If you have to, look for help in a walkthrough or Gamefaqs. That sort of cheating is okay. It’s better not to, but sometimes you just want to get to the next level where it’s fun again. If you have to noclip, be sure you have a good reason. It ruins the illusion when you can see the edges of the world.

Fail. Because a girl who plays games knows that sometimes you must fail to learn. Because girls who understand that know that all games will come to end, but that there will always be a sequel. That you can always start a new game slot and begin again and again until you get it right. That life is meant to have a villain or two, so that it means something when you get to the end and beat them.

Why be frightened of everything that you are not? Girls who play games understand that gamers develop and get better. Especially in Dark Souls.

If you find a girl who games, keep her close. When you find her up at 2 AM throwing a controller at the TV and weeping tears of rage, hand the controller back to her and quietly step away. You may lose her for a couple of hours but eventually that boss will have been beat and she will be a better person for it. She’ll talk as if the characters and the perils and the challenges in the game are real, because for a while, they always are.

You will propose in a 12 person raid. Or in the jubilant climax of some TF2 Capture the Flag, or midair in some Portal co-op. Or very casually next time she’s motion sick from riding an airboat or a jetski while being chased by assassins or aliens. Over Skype, because you gave up on Ventrilo.

You will smile so hard you will wonder why your heart hasn’t burst and bled out all over your chest yet, and then you’ll remember that you earned a dozen extra hearts since you met her. You will play out the game of your lives, have kids named Jigglypuff and Pikachu, who only play Japanese games on modded systems. She will introduce your children to the Elder Scrolls and Planescape, maybe in the same day. You will walk the virtuals winters of the games of the future age together and she will say “So the world might be mended…” while you shake the pixels out of your beard.

Date a girl who games because you deserve it. You deserve a girl who will join you in the most colorful games imaginable. If you can only give her Bejewelled clones, and stale point and click adventures, and “Games for Girls” no gamer would ever want to play, , then you’re better off alone. If you want the world and the worlds beyond it, date a girl who games.

Or better yet, date a girl who codes.

Wait, what?!

–With My Deepest Apologies to Rosemarie Urquico, Who Certainly Does Not Deserve This –

Poker-Cheating Ghost Systems: Theory and Application

PCG is pleased to announce the publication of the inaugural issue of Poker-Cheating-Ghost Systems: Theory and Application, edited by Professor Ghostmurderer (Institute for Poker-Cheating-Ghost Systems Studies, Nanjing University of Eerionautics and Psionautics, China).

Poker-Cheating-Ghost Systems: Theory and Application is devoted to the international advancement of the theory and application of Poker-Cheating-Ghost systems. It seeks to foster professional exchanges between scientists and practitioners who are interested in the foundations and applications of Poker-Cheating-Ghost systems. Through the pioneering work on Poker-Cheating-Ghost systems completed during the past years, Poker-Cheating-Ghost systems theory has become an important ingredient in the development of information processing.

Poker-Cheating-Ghost systems-based techniques are powerful tools in addressing those systems in which information is partially known and partially unknown, by relying on ghosts willing to leak information to which only ghosts are privy. The theory of Poker-Cheating-Ghost systems now encompasses a rich corpus including Poker-Cheating-Ghost programming, system analysis, Poker-Cheating-Ghost generating, Poker-Cheating-Ghost modelling, Poker-Cheating-Ghost prediction,Poker-Cheating-Ghost decision-making, and Poker-Cheating-Ghost control. Articles that appear in the journal will contain theory and applications of Poker-Cheating-Ghost systems as well as various contributions of hybrid approaches combining Poker-Cheating-Ghost systems with other theories for tackling uncertain information more effectively and efficiently.

The first issue contains eight excellent articles, written by some of the leading academics in the Poker-Cheating-Ghost systems theory and application field:

  • Novel models of Poker-Cheating-Ghost relational analysis based on visual angle of similarity and nearness (Liu Fantom, Xie Spooking, Scary Forrest)
  • Complete analysis of bankruptcy syndrome using Poker-Cheating-Ghost systems theory (Emil Scaredycat and Camelia Cardtrick)
  • Application of Poker-Cheating-Ghost theory approach to evaluation of organizational vision (Scariborz Rahimnia and Scaredi Moghadasian)
  • Poker-Cheating-Ghost system model with time lag and application to simulation of karst spring discharge (Boo Yonghong, Wang Nightcrie, Zhao Ghostjuan and Eeri Huamin)
  • Reliability of operations of Poker-Cheating-Ghost numbers using kernels (Yang Fright and Liu Haunt)
  • p-moment exponential robust stability of Poker-Cheating-Ghost neutral stochastic delay systems (Bu Chunhua)
  • Research on generalized non-equidistance GM (1,1) model based on matrix analysis (Xiao Chilz and Peng Terror)
  • Research on location-routing problem of reverse logistics with Poker-Cheating-Ghost recycling demand based on PCG (Var.)

Text Trailers: The Enterprise of Death by Jesse Bullington

–Turning in the doorway, she yelled at the crypt, “You stay in there until you behave!”

–It had been years since Awa was genuinely terrified, but she fell back into it easily enough.

–For an instant he considered going back for his charcoal and planks but then the monster begged for help with the voice of a little girl and he advanced with his weapon.

–“Morality, eh?  The shakiest fuckin word I ever ‘eard.”

–The shriveled cadaver jammed her blackened digits into her mouth and began to chew, faint whines slipping between the sharp teeth and wet meat and crackling bones as she ate her own fingers.

–“Theophrastus Philippus Aureolus Bombastus von Hohenheim,” said the ugly little man as he bowed. “But you may call me Doctor Paracelsus.”

–Fuck.  Paracelsus?  Fuck.

–“If you mean to ask why I sleep inside a giant, monstrous beast instructed to rend apart anyone who might disturb my rest I would ask what happened to your previously acceptable wits.”

–The rays of sunlight punching through the smoke cloud would have formed the shapes of skulls to the artist if the vapors had not blinded his eyes, and the mud squeezing up between his fingers as he climbed the earthen wall would have looked like worms. Instead everything looked like a blur, and he thought veil of tears with a giggle.

–She reached the wall of the cemetery, and the girl’s song abruptly ended just before Awa’s hoof crunched down into the snow.

–Getting the corpses fitted with hat and draped with cloth was easier than having them hold the instruments properly, but a cadaver that had somehow kept its mustache in the grave while losing its lower jaw seemed more adroit than its fellows, so Manuel gave him both the flute and the drum.

–“He was slinging chicken bones, trying to pass them off as old popes!”

–She was surprised to see the man’s spirit had not drifted away to wherever they went, nor had it stayed in its skull, but had somehow come loose and settled in the wet lump of muscle Awa held in her hand.

–“Bruja, warlock, wizard, sorcerer, witch, necromancer, diabolist, all the same—I can raise the dead, Niklaus Manuel Deutsch of Berne, and I can command them to do my will. I can parlay with spirits, with demons, and I can kill any man that lives with only my touch.”

“Fuck,” Manuel squeaked.

–The circles of blood were bubbling, burning, the stink like scorched hair only sweeter, sharper, and a column of smoke rose from the puddle of blood in the second, empty circle. The shape was indistinct, swirling, and the voice was a strange warble, closer to an insect’s than a person’s, yet Awa was sure she had succeeded, and the pleasure at this victory was only surpassed by the pleasure of seeing her mother again, no matter how dimly.

–There was the problem, a thick mold clogging the poor girl’s mouth.

–“So your house is on top of a warren of bloodthirsty monsters, your summer home is next-door to a warlock, and to top it all off you’ve been letting your undead witch girlfriend call the shots. You’re a credit to your profession.”

–The hammer came down again, a beatific grin on her face as the tool struck home, the handle gripped in both hands. The shrouded body underneath her was convulsing now, and the hammer went up a third time.

–“Vivisection.  A lovely word, don’t you agree?”

–…and there, in that cold, miserable cave, their nightmare began in earnest.

(Texter by Marc Laidlaw, based on The Enterprise of Death by Jesse Bullington:  Orbit, March 2011.)

Keep An Eye on the Underground

I have neglected to mention, but am happy to announce, that Subterranean Press bought my story “The Boy Who Followed Lovecraft” a couple weeks back.  I think it will be appearing at Subterranean Online as part of the Winter issue.

This is the last strictly Lovecraftian story I intend to write.  It’s a period piece, not a work of fantasy, so it was hard to find the right home.  But I can’t think of a better place for it than Subterranean.  Their books are beautiful, and their online fiction top-notch (as you will see if you browse the list of online stories).

My thanks to Bill Schafer for taking a chance on this one.