Blog

Philip K. Dick Award Finalists Announced

I have a soft spot for the PKD Awards. Several years ago, I served as a judge, and many years before that, my novel Neon Lotus was among the finalists. When possible, and I’m in town, I try to attend the award ceremonies. Many (most) years it’s the only formal convention activity I take part in.

This year’s finalists were just announced. The press release follows:

2017 Philip K. Dick Award Nominees Announced

The judges of the 2017 Philip K. Dick Award and the Philadelphia SF Society, along with the Philip K. Dick Trust, are pleased to announce the six nominated works that comprise the final ballot for the award:

CONSIDER by Kristy Acevedo (Jolly Fish Press)
HWARHATH STORIES: TRANSGRESSIVE TALES BY ALIENS by Eleanor Arnason (Aqueduct Press)
THE MERCY JOURNALS by Claudia Casper (Arsenal Pulp Press)
GRAFT by Matt Hill (Angry Robot)
UNPRONOUNCEABLE by Susan diRende (Aqueduct Press)
SUPER EXTRA GRANDE by Yoss, translated by David Frye (Restless Books)

First prize and any special citations will be announced on Friday, April 14, 2017 at Norwescon 40 at the DoubleTree by Hilton Seattle Airport, SeaTac, Washington.

The Philip K. Dick Award is presented annually with the support of the Philip K. Dick Trust for distinguished science fiction published in paperback original form in the United States during the previous calendar year.  The award is sponsored by the Philadelphia Science Fiction Society and the Philip K. Dick Trust and the award ceremony is sponsored by the Northwest Science Fiction Society.  Last year’s winner was APEX by Ramez Naam (Angry Robot) with a special citation to ARCHANGEL by Marguerite Reed (Arche Press). The 2016 judges are Michael Armstrong (chair), Brenda Clough, Meg Elison, Lee Konstantinou, and Ben Winters.

Year’s Finest is Full

Paula Guran has put out the Table of Contents for the latest volume in her annual collection, The Year’s Best Dark Fantasy & Horror: 2017.

“The Finest, Fullest Flowering” made the cut, and is in some splendid company.

The Year’s Best Dark Fantasy & Horror: 2017

[Cover is not finalized]

Contents (in alphabetical order by author’s last name)

“Lullaby for a Lost World,” Aliette de Bodard (Tor.com 06/16)
“Our Talons Can Crush Galaxies,” Brooke Bolander (Uncanny #13)
“Wish You Were Here,” Nadia Bulkin (Nightmare # 49)
“A Dying of the Light,” Rachel Caine (The Gods of H.P. Lovecraft)
“Season of Glass and Iron,” Amal El-Mohtar (The Starlit Wood: New Fairy Tales)
“Grave Goods,” Gemma Files (Autumn Cthulhu)
“The Blameless,”Jeffrey Ford (The Natural History of Hell)
“As Cymbals Clash,” Cate Gardner (The Dark #19)
“The Iron Man,” Max Gladstone (Grimm Future)
“Surfacing,” Lisa L. Hannett (Postscripts 36/37: The Dragons of the Night)
“Mommy’s Little Man,” Brian Hodge (DarkFuse, October)
“The Sound of Salt and Sea,” Kat Howard (Uncanny #10)
“Red Dirt Witch,” N. K. Jemisin (Fantasy #60)
“Birdfather,” Stephen Graham Jones (Black Static #51)
“The Games We Play,” Cassandra Khaw (Clockwork Phoenix 5)
“The Line Between the Devil’s Teeth (Murder Ballad No. Ten),” Caitlin Kiernan (Sirenia Digest #130)
“Postcards from Natalie,” Carrie Laben (The Dark #14)
“The Finest, Fullest Flowering,” Marc Laidlaw (Nightmare #45)
The Ballad of Black Tom, Victor LaValle (Tor.com)
“Meet Me at the Frost Fair,” Alison Littlewood (A Midwinter Entertainment)
“Bright Crown of Joy,” Livia Llewellyn (Children of Lovecraft)
“The Jaws That Bite, The Claws That Catch,” Seanan McGuire (Lightspeed #72)
“My Body, Herself,” Carmen Maria Machado (Uncanny #12)
“Spinning Silver,” Naomi Novik (The Starlit Wood: New Fairy Tales)
“Whose Drowned Face Sleeps,” An Owomoyela & Rachael Swirsky (Nightmare # 46/What the #@&% Is That?)
“Grave Goods,” Priya Sharma (Albedo One #6)
“The Rime of the Cosmic Mariner,” John Shirley (Lovecraft Alive!)
“The Red Forest,” Angela Slatter (Winter Children and Other Chilling Tales)
“Photograph,” Steve Rasnic Tem (Out of the Dark)
“The Future is Blue,” Catherynne M. Valente (Drowned Worlds)
‘‘October Film Haunt: Under the House’’, Michael Wehunt (Greener Pastures)
“Only Their Shining Beauty Was Left,” Fran Wilde (Shimmer 13)
“When the Stitches Come Undone,” A.C. Wise (Children of Lovecraft)
“A Fist of Permutations in Lightning and Wildflowers,” Alyssa Wong (Tor.com 03/16)
“An Ocean the Color of Bruises,” Isabel Yap (Uncanny #11)
“Fairy Tales are for White People,” Melissa Yuan-Innes (Fireside Magazine Issue 30)
“Braid of Days and Nights,” E. Lily Yu (F&SF, Jan-Feb)

 

@lantis…and Others On the Way

Rudy Rucker and I have been writing stories of surf-jerks Zep and Delbert since the mid 1980s, beginning with “Probability Pipeline” which appeared in George Zebrowski’s Synergy series in 1988. It’s a series, but we treat them like episodes in a comic strip, so not much carries over from one story to the next, other than the characters. They have changed over the years, but not much.

(Above is Jeremy Bennett‘s awesome Asimov cover illustration done especially for “The Perfect Wave.”)

This summer we had the chance to hang out together for a couple weeks, and started talking about doing another. Each one of these seems a little crazier than the last, and we had a lot of fun writing it. The end result just sold this week to Isaac Asimov’s Science Fiction Magazine (which published the previous two, “The Perfect Wave” and “Watergirl”).

It’s called “@lantis.” I will post more when I know the publication dates. (For the complete series, don’t forget “Chaos Surfari”…the only one to have a band named after it!)

I also finally finished the latest tale of Gorlen Vizenfirthe, the bard with a gargoyle hand. I wanted to do one substantial story that would round off the series so that I could put it aside, maybe collect all of them in a single volume, give those who’ve been following the series over the years a sense of closure. I might come back to it eventually, either to continue Gorlen’s story or plug some gaps in between the existing tales, but for now it seems a good time to put it aside and make room for completely new ideas. This one is called “Stillborne.” No news yet on where or when it might appear.

And finally, a very short story called “Vanishingly Rare,” emerged almost out of nowhere. Well, not exactly. I spent much of last year going through my papers, preparing to pack them up for donation to UC Riverside’s Eaton Collection. Out of that mass of notes, I pulled one self-contained fragment that had been intended as a piece of a longer work to be called (at last retitling) The Secret War of Photographs. I doubt I’ll ever do the long work at this point (the fragment was dated 11/26/90, so it’s probably past its expiration date), but I did hit on a way to turn the fragment into a complete short story. I will post when it has found a home!

 

Twisted: I Alone Am Escaped From the Floppies To Tell Thee

I sent several 5.25″ floppies to a service that scoured them for salvageable files. Most of what they found were documents of little interest or which I already possessed on paper.

This very short piece called “Twisted,” featuring Charles Dickens as an “eye in the sky” breaking news reporter, is the one exception.

I don’t remember anything about, but it seems quite self-contained and self-explanatory. The world was perfectly fine without it, but I’m happy to have rescued it.

Twisted!

 

Afterthought Overkill

[file dated 11/6-11/9/98]

Preface: This appears to be an expanded version of the “Day After Shipping” document, that was being written simultaneously. Ah, word processors, with your copypaste function making document provenance baffling. It incorporates big pieces of the other document, but is wrapped and shot through with a fair bit of new stuff. I think this was probably written to be presented at a CGDC Roadtrip—a smaller, local developer’s conference. I added “Anyway, as I was saying” sorts of things that made it sound more talky. But I don’t believe I ever got up and gave the talk. I recall I was on a panel about narrative in games, and might have spewed small chunks of it then, however.

Deep breath…

***

When I was about twelve years old, sometime around 1972, I wrote a few pages of a science fiction story about a futuristic form of entertainment. About all I remember is that it featured huge banks of lenses projecting holographic images into the middle of a round stage, and that the audience participated in the performance somehow. I recall making a big deal out of the futuristic-sounding words “three dimensional”—as if everything in 1972 were actually two dimensional, and we’d have to wait another 50 or 100 years for the third dimension to kick in. The story was supposed to be about this new entertainment industry, but since I don’t recall ever inventing any characters or conflicts or anything that might actually happen in the story, it didn’t get much beyond the planning stages. Read More

Writing For Half-Life

(File dated November 9, 1998)

PREFACE: Another file from the same disk with the Nihilanth sketches, this one, if it is to believed, written the day after we shipped Half-Life. I do believe it because the file’s creation date is indeed November 9, 1998, and I am not l33t enough to know how to fake that sort of thing. The title of this file was “CGDCTALK” but I don’t remember ever giving a talk anywhere until years later, after the success of HL2. It might have been published somewhere (perhaps near Geoff Keighley’s piece on The Last Hours of Half-Life), but if so it was probably edited, and there might be some value in the unedited braindump. If this was indeed written right as we shipped the game, then I would not be surprised if it conflicts with things I’ve said in decades since. But the guy writing this little article was there, and his memory is much better than the old guy writing this preface, so I’d be inclined to believe him over me.

***

When I started working at Valve, Half-Life was almost finished. It would be on sale for Christmas. If I was lucky, I would get to put in a few weeks of touch-up work on the story, and then get on with a far more detailed storyline for our second game. That was in July of 1997. Read More

Mathoms from the Lambda Files (c. 1998)

PREFACE: For the past few months, as part of my post-retirement purge, I’ve been organizing papers, rummaging in drawers, going through the basement, getting rid of moldy paperbacks, looking for the occasional piece of debris worth saving. At the end of the process I ended up with a stack of 3.5” floppies, so I bought an external floppy drive to see if there was anything on them worth saving. Mostly they held back-ups of old manuscripts and story fragments from before I joined Valve, but on one disk I found several documents from the summer of 1998, late in Half-Life 1’s development, when I’d been working on the game for a year.

The first one is called “Finale” and appears to be an attempt describe the whole final sequence, which makes it pretty clear that we didn’t have an ending built yet. Another interesting thing is that it ends with a third-person cut-scene view of Gordon Freeman. As I’ve stated before, we only committed completely to first person when we realized we didn’t have time and resources to do a good job with third person views. Resource constraints forced our hand and gave the game its strict first-person integrity. It was all very seat-of-the-pants. Read More